Anny Wang


Artist/designer Anny Wang‘s creations are so next level, we had to have them for ourselves, which is why we recruited her to whip up some illustrations for our gift shop. We chatted with the Swedish visionary about her inspiration here!

We admire a girl who’s good with her hands. So you can understand how over-the-moon we were with Denmark-based Anny Wang when we first caught sight of her designs. Anny’s crafted a collection of gorgeous furniture pieces as well as some dreamy little worlds for Opening Ceremony. Now she’s partnered with us to create some pretty pastel sets for our gift shop that’re so good we wanna live in ‘em. We sat down with Anny to talk inspiration, dreamscapes, and life as an artist.

How did you get into your line of work?

I started out using 3D software for interior design work but the rendering view really amazed me. The endless possibilities 3D software have triggered me and I liked that I got to play with the surreal and add unexpected material on shapes. Once I discovered the playfulness I started to make these 3D still life and explored the art of 3D.

How would you describe your aesthetic?

Frisky, naive, quirky, lively

Can you give us some insight into your inspiration for the gift shop and your brainstorming process?

I looked at the color scheme of the products to develop the set. I wanted to highlight the products of the gift shop buy adding minimal shapes and objects but invite the viewer to interpret the connection between the objects in the set.

Where do you find your materials?

I often take an extra look on the surfaces when I look at an object, wall or whatever that I come across. My material library comes from various stuff, from car paint to architectural stones. But if there’s a material that I don’t have I always try to create it in the software by myself.

How do you normally start a project like this?

Well, I always have a research period and if needed a bit of an inspiration hunting. Depending on what type of client it is or if it’s a personal work this process varies. But the best way for me is actually to start the program and start making a shape. After that the workflow often use to just start.

You seem to be very much drawn to colored metals, pastels, palms, and geometry. What appeals to you about these elements?

There’s something appetizing with pastel colors. For me it’s like ice cream—I want to eat them! The metal and geometry comes from a balance I like to incorporate in a lot of my work. From shiny to matte, round shapes to sharp ones. It’s the contrast that completes the image.

Can you tell us a little about your 3D Dreamscapes and where the inspiration came from that? Did it come from your actual dreams?

Maybe not from my dreams I have when I sleep, but I do create my “dreamscapes” with a little wish inside that could live there myself. I think I just allow myself to incorporate things I truly like and put it in a world which don’t have any demands to be real. Most of inspiration comes from my ’90s childhood but get influences all back to the ancient Greece, Art Deco, and sometimes jumping toward an unknown future/space. By that I think my illustration becomes very personal and quirky.

What else is new for you work-wise/what are you working on at the moment?

There are a lot of exciting things coming up! I’m currently working on campaigns—creating 3D rendering set for products and object, a clothing collection and furniture pieces in marble. I will of course try to do some personal work and create more 3D illustrations too. The result of all this will pop up gradually in the beginning of 2015. So excited, stay tuned!

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