And here’s the main character: Miss Lani Fairwind. A witty/snarky young woman who’s fond of art and fencing, and is secretly very, very afraid of ghosts. The sprite is a work in progress ...
Making touch-ups, to make the cut scenes and dialogues feel more “alive”. Or hopefully more interesting. The actual story’s about 90% done, I’d say, if I had to make an estima...
Right, thought I should give some info on how the menu screens are progressing. Main menu Inventory Skill menu Equipment/stats screen Quest log Options menu¹ [redesigning] Save/load screen [redesigni...
Hah, I dragged this project out from hibernation again. Right now I’m doing cities. Planning what’s in them, who lives there, lore and all that jazz. Dreamcatcher is not meant to have a h...
So, for the first time in months, I’m bursting with ideas. Of course it has to happen when I’m out of the country, with no Dreamcatcher files on my laptop, and my PC out of reach. Why doe...
So, I’m rewriting the intro. Again. For the millionth time, probably. Why? Partly to adjust it to some minor plot changes I’ve made, and also, hopefully, to make it a bit more interesting...
Since my musician kindly has voiced his opinion that yours truly is a slacker who doesn’t work on her game enough, I took a few extra days away from the project, to prove him right. ^_~ Don...
I’m having second thoughts about my battle system. I was, and have so far been, been using a sideway battle system (similar to those of the old FF games) with overdrivers/limit/fury (you get my...
I need some input on the Status screen (part of the main menu) :3 Click the image to enlarge it slightly. Does everything make sense? Is anything missing? Is anything unnecessary? Is the layout organ...
Right. Skills. Skills will level by use. This is already decided, and implemented. Not all skills will have levels. Most skills will have about 3-5 levels. I think. But that’s not important at ...
Something that annoys me in games is when you view a fairly long cutscene, get drawn into a boss battle, and die. Sure, dying always blows, but the really annoying part is when you start over to try ...
I finished the script for the world map. Please pay no attention to the actual looks of it right now; the image is just an old doodle of said world map, used as a place holder until I draw something ...
On a side note, a spam bot posted this in my comment field: “Thanks just played the game and it’s pretty good. I don’t know if it’s just me but I have problems jumping from platform to platform...
Here’s a work in progress sprite of the bard. Enjoy ^_~
A brief introduction to the story and main playable characters has been added. Nothing spectacular or in depth… yet. Skills, weapons, stats, possible options for class change and all that jazz ...
After a busy summer of work and a lot of travelling, I’m back to work on my precious project. ♥ I’m currently spending my time writing the entries for the quest log. All entries will be w...
…that every time I actually sit down to work on the script for the dialogues, I come up with nothing. But if I’m in bed or taking a bath, I’m overwhelmed by inspiration, “writ...
I realised I still kind of suck at pixel art (or well, I don’t live up to my own standards) so the new graphics will take a while since the process will include lots of trial and error. ^^; How...
I have… settled for a style I’m going to go with in terms of graphics. ♥ I’m excited and shall now bounce off to do spriting! No pictures yes. Everything’s still way to WIP to...
I’ve been playing with Fire Emblem character portraits. Sadly, I’m not a very talented pixel artist, but at least I’m capable of editing stuff. Tethys (FE) kind of reminded me of Ha...
In order to make spell checking easier, I’m taking all the text and dialogue from the game and putting it into a text file. It currently look a bit like a script for a play ·ω· This will slow d...
Right. Quest log. I’m trying to decide if I should make one, since I want to add a decent amount of side quests and random things to do. Thus, I made a tiny list. Pros Makes things easier for p...
There we go. I finally have a new progress log set up. Hosted at wordpress.com because I’m yet to find a publishing platform I’m more fond of, but I can’t host more than one at my o...
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